Rooftop Rumble
Every leap, slide, and wall run in this parkour first-person shooter counts as you navigate an urban landscape. You aim not only to eliminate targets with precision shooting but also to maintain constant motion. However, here's the twist: stop moving for more than 30 seconds, and you'll meet your end.
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Sorry, for some reason the game is really twitchy and only became like this after I made it a web GL.
idk if it's the issue, but if you use cinemachine, it auto puts the update mode of the camera to a normal update, if you have functions that do fixed updates in your scripts for character movement and camera controls, it can cause twitchyness, to fix this set the update mode of the virtual camera and/or cinemachine brain to fixed update, idk if this is the issue but it might be so here you go
The specifics of the controls are in the last picture. You can also find them by pressing the H key while playing.